Final Render

This is my final render of my blender doughnut. So, there are not sprinkles sad face but, trying to figure out the hair simulation to place the sprinkles was troublesome for me so further work is needed. Another reason this is my final render is that early on I made poor choices on how I made my assets. In blender you have a few things that control how smooth an item its poly (the actual object) and filters you can use to edit that object. So basically, I made the poly of the glass plate really high to get rid of some artifacts that could have been fixed by render settings the problem is that to change the poly I would have to get rid of the object and rebuild it. That’s not impossible but would take a lot of time so I’m just going to move on and do some other things that I want to do. Learning is the important part of following this tutorial.

dough nut render 2018.

dough nut render 2018.